/*
This is part of Screenbar, which is based in part on the Litestep
shell source code.

Copyright (C) 2008-2009 Jim Babcock
Copyright (C) 1997-2009 The LiteStep Development Team

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/
#pragma once

class AnimElement
	:public SubstituteElement
{
public:
	AnimElement(int trigger, LayoutLocation locationchild, Animation *animation);
	~AnimElement();
	
	bool isFinished();
	int getTrigger();
	
	bool changed(const LayoutCacheNode *node);
	void update(const LayoutCacheNode *node);
	ElementSize getLength(const LayoutCacheNode *node);
	void getChildren(LayoutCacheNode *node, vector<LayoutLocation> &outChildren);
	void arrangeChildren(LayoutCacheNode *container, vector<LayoutCacheNode*> &children);
	void draw(HDC drawContext, const LayoutCacheNode *node);
	
protected:
	AnimationState state;
};
